Gamification and Design Thinking in Higher Education
Case Studies for Instructional Innovation in the Economics Classroom
This book analyzes the use of gamification and design thinking in Higher Education, examining how both techniques can be combined and used together to promote motivation, engagement, and participation among students.
Specificaties
ISBN/EAN | 9781032675411 |
Auteur | Carmen Bueno Munoz |
Uitgever | Van Ditmar Boekenimport B.V. |
Taal | Engels |
Uitvoering | Paperback / gebrocheerd |
Pagina's | 104 |
Lengte | |
Breedte |